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GeometryHandlerGeneratePolygon Method

[Missing <summary> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GeneratePolygon(UnityEngine.Transform,System.Double[],System.Boolean,System.Boolean,System.Boolean,System.String)"]

Namespace:  BrydenWoodUnity.GeometryManipulation
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public Polygon GeneratePolygon(
	Transform parent,
	double[] vertices,
	bool capped,
	bool editEdges,
	bool moveable = false,
	string name = null
)

Parameters

parent
Type: Transform

[Missing <param name="parent"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GeneratePolygon(UnityEngine.Transform,System.Double[],System.Boolean,System.Boolean,System.Boolean,System.String)"]

vertices
Type: SystemDouble

[Missing <param name="vertices"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GeneratePolygon(UnityEngine.Transform,System.Double[],System.Boolean,System.Boolean,System.Boolean,System.String)"]

capped
Type: SystemBoolean

[Missing <param name="capped"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GeneratePolygon(UnityEngine.Transform,System.Double[],System.Boolean,System.Boolean,System.Boolean,System.String)"]

editEdges
Type: SystemBoolean

[Missing <param name="editEdges"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GeneratePolygon(UnityEngine.Transform,System.Double[],System.Boolean,System.Boolean,System.Boolean,System.String)"]

moveable (Optional)
Type: SystemBoolean

[Missing <param name="moveable"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GeneratePolygon(UnityEngine.Transform,System.Double[],System.Boolean,System.Boolean,System.Boolean,System.String)"]

name (Optional)
Type: SystemString

[Missing <param name="name"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GeneratePolygon(UnityEngine.Transform,System.Double[],System.Boolean,System.Boolean,System.Boolean,System.String)"]

Return Value

Type: Polygon

[Missing <returns> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GeneratePolygon(UnityEngine.Transform,System.Double[],System.Boolean,System.Boolean,System.Boolean,System.String)"]

See Also