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GeometryHandlerGetUnityFloor Method

[Missing <summary> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GetUnityFloor(System.Int32,System.Int32[],System.Single,UnityEngine.GameObject)"]

Namespace:  BrydenWoodUnity.GeometryManipulation
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public FloorUnity GetUnityFloor(
	int id,
	int[] levels,
	float floor2floor,
	GameObject gameObject
)

Parameters

id
Type: SystemInt32

[Missing <param name="id"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GetUnityFloor(System.Int32,System.Int32[],System.Single,UnityEngine.GameObject)"]

levels
Type: SystemInt32

[Missing <param name="levels"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GetUnityFloor(System.Int32,System.Int32[],System.Single,UnityEngine.GameObject)"]

floor2floor
Type: SystemSingle

[Missing <param name="floor2floor"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GetUnityFloor(System.Int32,System.Int32[],System.Single,UnityEngine.GameObject)"]

gameObject
Type: GameObject

[Missing <param name="gameObject"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GetUnityFloor(System.Int32,System.Int32[],System.Single,UnityEngine.GameObject)"]

Return Value

Type: FloorUnity

[Missing <returns> documentation for "M:BrydenWoodUnity.GeometryManipulation.GeometryHandler.GetUnityFloor(System.Int32,System.Int32[],System.Single,UnityEngine.GameObject)"]

See Also