Initiates the polygon component
Namespace:
BrydenWoodUnity.GeometryManipulation
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic virtual void Initialize(
List<PolygonVertex> vertices,
bool closed = true,
bool fill = false,
bool isBuildingVertex = true
)
Public Overridable Sub Initialize (
vertices As List(Of PolygonVertex),
Optional closed As Boolean = true,
Optional fill As Boolean = false,
Optional isBuildingVertex As Boolean = true
)
public:
virtual void Initialize(
List<PolygonVertex^>^ vertices,
bool closed = true,
bool fill = false,
bool isBuildingVertex = true
)
abstract Initialize :
vertices : List<PolygonVertex> *
?closed : bool *
?fill : bool *
?isBuildingVertex : bool
(* Defaults:
let _closed = defaultArg closed true
let _fill = defaultArg fill false
let _isBuildingVertex = defaultArg isBuildingVertex true
*)
-> unit
override Initialize :
vertices : List<PolygonVertex> *
?closed : bool *
?fill : bool *
?isBuildingVertex : bool
(* Defaults:
let _closed = defaultArg closed true
let _fill = defaultArg fill false
let _isBuildingVertex = defaultArg isBuildingVertex true
*)
-> unit
Parameters
- vertices
- Type: System.Collections.GenericListPolygonVertex
The list of PolygonVertex to be used as vertices by the Polygon - closed (Optional)
- Type: SystemBoolean
[Missing <param name="closed"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.Polygon.Initialize(System.Collections.Generic.List{BrydenWoodUnity.GeometryManipulation.PolygonVertex},System.Boolean,System.Boolean,System.Boolean)"]
- fill (Optional)
- Type: SystemBoolean
[Missing <param name="fill"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.Polygon.Initialize(System.Collections.Generic.List{BrydenWoodUnity.GeometryManipulation.PolygonVertex},System.Boolean,System.Boolean,System.Boolean)"]
- isBuildingVertex (Optional)
- Type: SystemBoolean
[Missing <param name="isBuildingVertex"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.Polygon.Initialize(System.Collections.Generic.List{BrydenWoodUnity.GeometryManipulation.PolygonVertex},System.Boolean,System.Boolean,System.Boolean)"]
See Also