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ProceduralFloorCreateApartment Method

[Missing <summary> documentation for "M:BrydenWoodUnity.DesignData.ProceduralFloor.CreateApartment(System.String,UnityEngine.Vector3[],System.Int32,System.Int32,System.String,System.Int32[])"]

Namespace:  BrydenWoodUnity.DesignData
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public ApartmentUnity CreateApartment(
	string type,
	Vector3[] verts,
	int i,
	int corridorIndex,
	string name = "",
	int[] _tris = null
)

Parameters

type
Type: SystemString

[Missing <param name="type"/> documentation for "M:BrydenWoodUnity.DesignData.ProceduralFloor.CreateApartment(System.String,UnityEngine.Vector3[],System.Int32,System.Int32,System.String,System.Int32[])"]

verts
Type: Vector3

[Missing <param name="verts"/> documentation for "M:BrydenWoodUnity.DesignData.ProceduralFloor.CreateApartment(System.String,UnityEngine.Vector3[],System.Int32,System.Int32,System.String,System.Int32[])"]

i
Type: SystemInt32

[Missing <param name="i"/> documentation for "M:BrydenWoodUnity.DesignData.ProceduralFloor.CreateApartment(System.String,UnityEngine.Vector3[],System.Int32,System.Int32,System.String,System.Int32[])"]

corridorIndex
Type: SystemInt32

[Missing <param name="corridorIndex"/> documentation for "M:BrydenWoodUnity.DesignData.ProceduralFloor.CreateApartment(System.String,UnityEngine.Vector3[],System.Int32,System.Int32,System.String,System.Int32[])"]

name (Optional)
Type: SystemString

[Missing <param name="name"/> documentation for "M:BrydenWoodUnity.DesignData.ProceduralFloor.CreateApartment(System.String,UnityEngine.Vector3[],System.Int32,System.Int32,System.String,System.Int32[])"]

_tris (Optional)
Type: SystemInt32

[Missing <param name="_tris"/> documentation for "M:BrydenWoodUnity.DesignData.ProceduralFloor.CreateApartment(System.String,UnityEngine.Vector3[],System.Int32,System.Int32,System.String,System.Int32[])"]

Return Value

Type: ApartmentUnity

[Missing <returns> documentation for "M:BrydenWoodUnity.DesignData.ProceduralFloor.CreateApartment(System.String,UnityEngine.Vector3[],System.Int32,System.Int32,System.String,System.Int32[])"]

See Also