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ProceduralFloorFindClosestPoint Method

[Missing <summary> documentation for "M:BrydenWoodUnity.DesignData.ProceduralFloor.FindClosestPoint(UnityEngine.Vector3[],UnityEngine.Vector3)"]

Namespace:  BrydenWoodUnity.DesignData
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public int FindClosestPoint(
	Vector3[] points,
	Vector3 point
)

Parameters

points
Type: Vector3

[Missing <param name="points"/> documentation for "M:BrydenWoodUnity.DesignData.ProceduralFloor.FindClosestPoint(UnityEngine.Vector3[],UnityEngine.Vector3)"]

point
Type: Vector3

[Missing <param name="point"/> documentation for "M:BrydenWoodUnity.DesignData.ProceduralFloor.FindClosestPoint(UnityEngine.Vector3[],UnityEngine.Vector3)"]

Return Value

Type: Int32

[Missing <returns> documentation for "M:BrydenWoodUnity.DesignData.ProceduralFloor.FindClosestPoint(UnityEngine.Vector3[],UnityEngine.Vector3)"]

See Also