EditableMeshInitialize Method |
Initiates the polygon component
Namespace:
BrydenWoodUnity.GeometryManipulation
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic void Initialize(
Mesh mesh = null,
Transform verticesParent = null,
Transform cpuiParent = null
)
Public Sub Initialize (
Optional mesh As Mesh = Nothing,
Optional verticesParent As Transform = Nothing,
Optional cpuiParent As Transform = Nothing
)
public:
void Initialize(
Mesh^ mesh = nullptr,
Transform^ verticesParent = nullptr,
Transform^ cpuiParent = nullptr
)
member Initialize :
?mesh : Mesh *
?verticesParent : Transform *
?cpuiParent : Transform
(* Defaults:
let _mesh = defaultArg mesh null
let _verticesParent = defaultArg verticesParent null
let _cpuiParent = defaultArg cpuiParent null
*)
-> unit
Parameters
- mesh (Optional)
- Type: Mesh
[Missing <param name="mesh"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.EditableMesh.Initialize(UnityEngine.Mesh,UnityEngine.Transform,UnityEngine.Transform)"]
- verticesParent (Optional)
- Type: Transform
[Missing <param name="verticesParent"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.EditableMesh.Initialize(UnityEngine.Mesh,UnityEngine.Transform,UnityEngine.Transform)"]
- cpuiParent (Optional)
- Type: Transform
[Missing <param name="cpuiParent"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.EditableMesh.Initialize(UnityEngine.Mesh,UnityEngine.Transform,UnityEngine.Transform)"]
See Also