ApartmentUnityPopulateInternalLayout Method |
[Missing <summary> documentation for "M:BrydenWoodUnity.DesignData.ApartmentUnity.PopulateInternalLayout(UnityEngine.GameObject,System.Single,UnityEngine.Transform,System.Boolean)"]
Namespace: BrydenWoodUnity.DesignData
public void PopulateInternalLayout( GameObject representationPrefab, float depth, Transform representationParent, bool keepMesh = false )
[Missing <param name="representationPrefab"/> documentation for "M:BrydenWoodUnity.DesignData.ApartmentUnity.PopulateInternalLayout(UnityEngine.GameObject,System.Single,UnityEngine.Transform,System.Boolean)"]
[Missing <param name="depth"/> documentation for "M:BrydenWoodUnity.DesignData.ApartmentUnity.PopulateInternalLayout(UnityEngine.GameObject,System.Single,UnityEngine.Transform,System.Boolean)"]
[Missing <param name="representationParent"/> documentation for "M:BrydenWoodUnity.DesignData.ApartmentUnity.PopulateInternalLayout(UnityEngine.GameObject,System.Single,UnityEngine.Transform,System.Boolean)"]
[Missing <param name="keepMesh"/> documentation for "M:BrydenWoodUnity.DesignData.ApartmentUnity.PopulateInternalLayout(UnityEngine.GameObject,System.Single,UnityEngine.Transform,System.Boolean)"]