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ApartmentUnityPopulateInternalLayout Method

[Missing <summary> documentation for "M:BrydenWoodUnity.DesignData.ApartmentUnity.PopulateInternalLayout(UnityEngine.GameObject,System.Single,UnityEngine.Transform,System.Boolean)"]

Namespace:  BrydenWoodUnity.DesignData
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public void PopulateInternalLayout(
	GameObject representationPrefab,
	float depth,
	Transform representationParent,
	bool keepMesh = false
)

Parameters

representationPrefab
Type: GameObject

[Missing <param name="representationPrefab"/> documentation for "M:BrydenWoodUnity.DesignData.ApartmentUnity.PopulateInternalLayout(UnityEngine.GameObject,System.Single,UnityEngine.Transform,System.Boolean)"]

depth
Type: SystemSingle

[Missing <param name="depth"/> documentation for "M:BrydenWoodUnity.DesignData.ApartmentUnity.PopulateInternalLayout(UnityEngine.GameObject,System.Single,UnityEngine.Transform,System.Boolean)"]

representationParent
Type: Transform

[Missing <param name="representationParent"/> documentation for "M:BrydenWoodUnity.DesignData.ApartmentUnity.PopulateInternalLayout(UnityEngine.GameObject,System.Single,UnityEngine.Transform,System.Boolean)"]

keepMesh (Optional)
Type: SystemBoolean

[Missing <param name="keepMesh"/> documentation for "M:BrydenWoodUnity.DesignData.ApartmentUnity.PopulateInternalLayout(UnityEngine.GameObject,System.Single,UnityEngine.Transform,System.Boolean)"]

See Also