| GeometryHelperGetMeshFrom4Points Method (Vector3, Boolean, Color) | 
 
            Generates a surface mesh from 4 points
            
 
    Namespace: 
   BrydenWoodUnity
    Assembly:
   Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
 Syntax
Syntaxpublic static Mesh GetMeshFrom4Points(
	Vector3[] vertices,
	bool flip,
	Color[] colors
)
Public Shared Function GetMeshFrom4Points ( 
	vertices As Vector3(),
	flip As Boolean,
	colors As Color()
) As Mesh
public:
static Mesh^ GetMeshFrom4Points(
	array<Vector3>^ vertices, 
	bool flip, 
	array<Color>^ colors
)
static member GetMeshFrom4Points : 
        vertices : Vector3[] * 
        flip : bool * 
        colors : Color[] -> Mesh 
Parameters
- vertices
- Type: Vector3
 The list of vertices
- flip
- Type: SystemBoolean
 Whether the mesh should face one way or the other
- colors
- Type: Color
 A list of colors to be used for vertex colours
Return Value
Type: 
MeshThe generated mesh
 See Also
See Also